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High Tide

High Tide

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Devlog

  • Updates to High Tide
    January 25, 2022 by Brett_Messy#bug fixes, #gameplay update, #game manual, #player handbook, #manual, #game art
    Added a "Fishing with Rhodes" minigame accessible through the sub hatch during the sub-interior level. Fish with Rhodes while at periscope depth and catch fish, chonky fish, and floating garbage! 3 di... Continue reading
  • Making My First Game: Part 2
    July 27, 2021 by Brett_Messy#Process, #devlog, #game design, #game dev
    Continued from Part 1... Art This is the center of why I want to make games; I want to make game art. GB Studio has many limitations as to what can be visually accomplished. While the program will all... Continue reading
  • Minor Updates to High Tide v2
    July 25, 2021 by Brett_Messy
    Fixed bug where props didn't reset after one playthrough Fixed toolboxes interactions Fixed final scene toolbox interaction... Continue reading
  • Making My First Game: Part 1
    July 23, 2021 by Brett_Messy#Process, #game dev, #devlog, #game design
    A month ago I didn't know this was going to happen, but I made High Tide . Here's what I did over the two weeks of My First Game Jam: Summer 2021 . Game Engine I don't know how to code. I've retained... Continue reading
  • Minor Updates to High Tide
    July 12, 2021 by Brett_Messy#update
    After some feedback, I decided to change some settings to make things easier to get through. It's more important to me that people get through this short game without dying too much. Altered life bar... Continue reading
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