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Submission to My First Game Jam: Summer 2021
Return to High Tide
Updates to High Tide
January 25, 2022
#bug fixes, #gameplay update, #game manual, #player handbook, #manual, #game art
Added a "Fishing with Rhodes" minigame accessible through the sub hatch during the sub-interior level. Fish with Rhodes while at periscope depth and catch fish, chonky fish, and floating garbage! 3 di...
Making My First Game: Part 2
July 27, 2021
#Process, #devlog, #game design, #game dev
Continued from Part 1... Art This is the center of why I want to make games; I want to make game art. GB Studio has many limitations as to what can be visually accomplished. While the program will all...
Minor Updates to High Tide v2
July 25, 2021
Fixed bug where props didn't reset after one playthrough Fixed toolboxes interactions Fixed final scene toolbox interaction...
Making My First Game: Part 1
July 23, 2021
#Process, #game dev, #devlog, #game design
A month ago I didn't know this was going to happen, but I made High Tide . Here's what I did over the two weeks of My First Game Jam: Summer 2021 . Game Engine I don't know how to code. I've retained...
Minor Updates to High Tide
July 12, 2021
After some feedback, I decided to change some settings to make things easier to get through. It's more important to me that people get through this short game without dying too much. Altered life bar...
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